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 Ganodermic Nerf Y/N 
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Joined: Fri Jul 01, 2011 1:31 pm
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RSN: Dicks
Post Ganodermic Nerf Y/N
SSC = Stab/Slash/Crush attack bonuses

Let's look at K Top VS ACP VS Pernix Body, and their usage as tank armor. This is why people wear K Tops at places like Bandos, to help counter the Magic Minions. Note Karils is used at Corp instead of Arma due to lack of negative SSC.

K TOP: -0 SSC, +65 Magic Def
ACP: -7 SSC, +70 Magic Def
P TOP: -8 SSC, +75 Magic Def
Ganodermic Top (Scaled): -17 SSC, +120 Magic Def

This is why Ganodermic is OP. The -SSC was simply left out, which lead to it being used at corp. Throw -17 SSC on the Poncho, see how useful it is at Corp. It's *****NOT***** Melee Armor.


From a RSOF post. What do the smart kids think?


Fri Dec 16, 2011 2:19 am
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Joined: Fri Apr 15, 2011 5:18 am
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Post Re: Ganodermic Nerf Y/N
Well it's more useful for meleers than it is for magers, so I'd say it's melee armour.

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Fri Dec 16, 2011 2:46 am
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Post Re: Ganodermic Nerf Y/N
brunokiller wrote:
Well it's more useful for meleers than it is for magers, so I'd say it's melee armour.


That's the problem with Ganodermic, and the reason why it needs a nerf to melee stats.

People that Range/Mage in Torva: 0
People that Melee/Mage in Pernix: 0
People that Melee/Range in Virtus: 0
People that Melee in Ganodermic: 12349023940293492342


Fri Dec 16, 2011 2:58 am
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Post Re: Ganodermic Nerf Y/N
i dont like its high magic defence even when purely used as mage armour.

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Fri Dec 16, 2011 3:17 am
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Post Re: Ganodermic Nerf Y/N
I don't think the additive negative attack bonuses are an inherently good solution to range and mage armor.

-17 attack bonus would just get outdated with beefier weapons released later.
It also inhibits lower accuracy weapons more than higher accuracy ones.

I think a percent decrease to your maximum attack roll is more appropriate.

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Fri Dec 16, 2011 1:09 pm
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RSN: Grimy Bunyip
Post Re: Ganodermic Nerf Y/N
Grimy Bunyip wrote:
I don't think the additive negative attack bonuses are an inherently good solution to range and mage armor.

-17 attack bonus would just get outdated with beefier weapons released later.
It also inhibits lower accuracy weapons more than higher accuracy ones.

I think a percent decrease to your maximum attack roll is more appropriate.

hold on a second, why is this in the research section?

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Sun Dec 18, 2011 12:21 am
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Joined: Mon Apr 23, 2012 1:17 am
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Post Re: Ganodermic Nerf Y/N
Ish wrote:
brunokiller wrote:
Well it's more useful for meleers than it is for magers, so I'd say it's melee armour.


That's the problem with Ganodermic, and the reason why it needs a nerf to melee stats.

People that Range/Mage in Torva: 0
People that Melee/Mage in Pernix: 0
People that Melee/Range in Virtus: 0
People that Melee in Ganodermic: 12349023940293492342


people melle in virtus btw, some ppl used virtus instead of karils at corp for lifepoint boost


Fri Apr 27, 2012 6:23 pm
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Joined: Fri Apr 20, 2012 5:09 am
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Post Re: Ganodermic Nerf Y/N
That isnt even worth it, the point of ganodermic is being a new brand of armour jagex wants to introduce into the game, they want everything to have 1 weakness (like dungeoneering) I think it gives negative stab defence but i dont look at it enough. They said it at runefest and im sorry to say in a runeshark interview (I do not support runeshark in any way but the interviews are too interesting)
The reason you dont mele in virtus or pernix is the negative offence stats, i could be wrong on virtus but i know pernix gives negative attack stats.

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Wed May 23, 2012 8:54 am
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