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 EoC DG Data Collection. 
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Tech Admin
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Joined: Wed Apr 13, 2011 7:45 pm
Posts: 1356
RSN: Witch King Obtaurian, Dark Lord of the Sith
Post EoC DG Data Collection.
DUNGEONEERING ONLY - NOTHING FROM OVERWORLD RUNESCAPE.

Hello there. This thread is very, very simple - we just need two things:

- Screenshots of the screen that displays a monster's weakness while engaging it (weak to slash, stab, crush, ranged, or magic).
- Screenshots of weapons/armor equipped by themselves; include your attack/strength/defense levels! Be sure to also include the hover-over information (as in Orchi's picture below).

If you don't have it, google puush and download it for easy screenshotting.

Thanks!

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Witch King Obtaurian, Dark Lord of the Sith.
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Tue Nov 20, 2012 10:55 pm
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DGS Floorgazer
DGS Floorgazer

Joined: Thu Aug 11, 2011 4:19 pm
Posts: 758
RSN: Orchi
Post Re: EoC DG Data Collection.
99/99/99

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Tue Nov 20, 2012 11:31 pm
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DGS Floorgazer
DGS Floorgazer

Joined: Thu Aug 11, 2011 4:19 pm
Posts: 758
RSN: Orchi
Post Re: EoC DG Data Collection.
lol sunstriker boots. useless.
99/99/99
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Wed Nov 21, 2012 12:40 am
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DGS Floorgazer
DGS Floorgazer

Joined: Thu Aug 11, 2011 4:19 pm
Posts: 758
RSN: Orchi
Post Re: EoC DG Data Collection.
Didn't take pics, but plz take my words for it.

lvl 6 dog (furn)- air spell weakness
lvl 94 dog (furn)- air spell weakness
lvl 116 dog (furn)- water spell weakness
lvl 160 dog (furn)- fire spell weakness
lvl 182 dog (furn)- air spell weakness

lvl 74 brute (furn, frac maul)- earth spell weakness
lvl 118 brute (furn, krat maul)- air spell weakness
lvl 198 brute (furn, prom maul)- fire spell weakness

Honestly, no idea how the hell magic weakness works. My best guess is that the element of spell is randomly picked with even distribution.

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Wed Nov 21, 2012 12:54 am
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Joined: Sun Nov 20, 2011 11:03 pm
Posts: 858
Location: Retired
RSN: T̆̔͐ͩͭ̆̐͛́̃͆͋̚u͚̦ǐ̓
Post Re: EoC DG Data Collection.
Spoiler:
Gravecreeper staff
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Same as CCS, just 900 instead of 990 acc, although a lower mage level would mean lower damage I think.
Acc = level requirement * 10, as tested with 3 staves

ECS
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Empowered staves are the same, except without runes provided, this will probably be patched.


Wed Nov 21, 2012 1:43 am
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Joined: Wed Apr 20, 2011 2:11 pm
Posts: 41
RSN: scherzo
Post Re: EoC DG Data Collection.
I had a 5% damage bonus with grave creeper staff and fire surge on auto-cast. Could it be more on the ecs?


Wed Nov 21, 2012 4:49 am
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Joined: Sun Nov 20, 2011 11:03 pm
Posts: 858
Location: Retired
RSN: T̆̔͐ͩͭ̆̐͛́̃͆͋̚u͚̦ǐ̓
Post Re: EoC DG Data Collection.
You had a 5% crit bonus from your bn.


Wed Nov 21, 2012 5:37 am
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Joined: Sun Nov 20, 2011 11:03 pm
Posts: 858
Location: Retired
RSN: T̆̔͐ͩͭ̆̐͛́̃͆͋̚u͚̦ǐ̓
Post Re: EoC DG Data Collection.
https://docs.google.com/spreadsheet/ccc ... GZ2OUZEdnc
If you wish to contribute, use monster examine first. It shows current lifepoints, if you damage it first the data is useless.
Ideally post cropped pics and write it in an otherwise blank googledoc and post here, pics aren't absolutely required though. Also, take note of monsters with different styles, i.e. skeletons can mage, range, and melee, same with zombies, etc.
Also take note of different equipment, as such with forgottens (even rangers have different bows in same tier), some melee skeletons have shields, etc.

Spoiler:
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prim (plate, plateskirt, maul)

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prim (plate, plateskirt, kiteshield, rapier)

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(non-ghosts room)

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(non ghost room)

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(melee)

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(mage)

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A note about dragons - dragonfire with a level 190 red dragon maxes 1767+ (based on a few mins of testing), with mage pray its lowered to 1/10th in dg.


Wed Nov 21, 2012 5:53 am
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Joined: Sun Nov 20, 2011 11:03 pm
Posts: 858
Location: Retired
RSN: T̆̔͐ͩͭ̆̐͛́̃͆͋̚u͚̦ǐ̓
Post Re: EoC DG Data Collection.
[quote=Sheepgazer]Melee

Spoiler:
P2H
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Primal Spear
Ignore the plate/def ratings/Bn 5.0% crit
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Primal Maul
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Primal Rapier
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Prom 2h
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Prom Maul
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Prom Rapier
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Primal Plate
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Melee setup, Note: All primal weapons have the same damage, it's the style that they are that makes the difference in order of monster weakness appearances. So in this case, Slash > Crush > Stab, the 5.0% Crit is from BN
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Ranged

Spoiler:
Hexhunter Bow without Arrows
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Hexhunter Bow with Arrows
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Sagittarian Body
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Sagittarian Chaps
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Ranged Setup, 5.0% from bn, etc.
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Magic

Spoiler:
CCS With Fire surge on Auto-cast, Important note: All surge spells have the same damage output, the accuracy only increases by 15% when fighting a monster in the correct magic weakness, Magic is also the only Class that has different spells for seperate tiers of monsters.
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Shadow-Silk Hood
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Celestial Robe Top
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Celestial Robe Bottom
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Magic Setup
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Extras

I'll add more as I go.
Spoiler:
Blood Necklace(Now hits 300 to all adjacent targets and heals every 15 seconds.
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Gold Precision Bracelet (only added for the crit%)
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[/quote]


Wed Nov 21, 2012 8:56 am
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Joined: Sat Feb 04, 2012 7:06 pm
Posts: 348
RSN: Caaizoj
Post Re: EoC DG Data Collection.
Equipment:
Spoiler:
Taken on Milk (99 attack, 99 strength, 94 defence, 99 ranged, 98 magic)

Hex:
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Sag Arrows (the dmg shown here gets added to a bow's dmg when a bow is equipped):
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Primal 2h:
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SSH:
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Prom gaunts/boots (identical stats):
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Taken on Caai (85 attack, 99 strength, 85 defence, 99 ranged, 91 magic)

Blood Necklace:
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Gorg 2h:
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Gorg Plate:
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Megaleather body:
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Ranged armour has no effect on hex accuracy, armour for other combat styles does:
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Gravecreeper staff (provides all elemental runes; damage is from Earth Surge, 139 damage with no autocast spell; all surges have identical damage):
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Entgallow staff (all of the above is also true here)
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It seems that the quality of the staff only affects the accuracy. This also seems to be true for CCS (the +8 damage would be the difference in magic levels; 91 on Caai, 99 on Sheep).

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Wed Nov 21, 2012 9:33 am
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Joined: Fri Apr 15, 2011 5:18 am
Posts: 683
Post Re: EoC DG Data Collection.
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Wed Nov 21, 2012 10:07 am
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Joined: Sun Nov 20, 2011 11:03 pm
Posts: 858
Location: Retired
RSN: T̆̔͐ͩͭ̆̐͛́̃͆͋̚u͚̦ǐ̓
Post Re: EoC DG Data Collection.
Data collection contributing - it is useful to do both at once:

Monster frequency spreadsheet:
https://docs.google.com/spreadsheet/ccc ... ThCbDVleGc

Info is explained on it, make a copy and collect away. Use a new copy for each floor & post them here.


https://docs.google.com/spreadsheet/ccc ... GZ2OUZEdnc
Use monster examine first. It shows current lifepoints, if you damage it first the data is useless.
Ideally post cropped pics and write it in an otherwise blank googledoc and post here, pics aren't absolutely required though. Also, take note of monsters with different styles, i.e. skeletons can mage, range, and melee, same with zombies, etc.
Also take note of different equipment, as such with forgottens (even rangers have different bows in same tier), some melee skeletons have shields, etc.


Wed Nov 21, 2012 11:04 am
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Researcher
Researcher

Joined: Sat Apr 16, 2011 9:40 am
Posts: 1216
RSN: Meredith
Post Re: EoC DG Data Collection.
Can you guys post your magic/range levels in the future, too? It affects the attack (and probably defense) bars at the bottom of the GUI. It'd be nice to figure out the formula for them.

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Wed Nov 21, 2012 12:53 pm
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Joined: Sat Feb 04, 2012 7:06 pm
Posts: 348
RSN: Caaizoj
Post Re: EoC DG Data Collection.
Hedgehog wrote:
Can you guys post your magic/range levels in the future, too? It affects the attack (and probably defense) bars at the bottom of the GUI. It'd be nice to figure out the formula for them.

Do you have evidence for this? So far, I don't see any indication that the attack bar is anything other than 10x level req for the strongest style, 5x for the neutral and 2x for the weakest style. For example Sheep's and my screens already show that this holds for CCS with 99 magic, gravecreeper and entgallow staves with 91 magic; primal 2h with 99 attack and Gorg 2h with 85 attack. One place where I already noted that levels seem to make a difference (albeit a negligible one) was the damage of a surge spell, with 91 and 99 magic, which gave a damage difference of 8.

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Wed Nov 21, 2012 1:10 pm
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Researcher
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Joined: Sat Apr 16, 2011 9:40 am
Posts: 1216
RSN: Meredith
Post Re: EoC DG Data Collection.
Joziaac wrote:
Hedgehog wrote:
Can you guys post your magic/range levels in the future, too? It affects the attack (and probably defense) bars at the bottom of the GUI. It'd be nice to figure out the formula for them.

Do you have evidence for this? So far, I don't see any indication that the attack bar is anything other than 10x level req for the strongest style, 5x for the neutral and 2x for the weakest style. For example Sheep's and my screens already show that this holds for CCS with 99 magic, gravecreeper and entgallow staves with 91 magic; primal 2h with 99 attack and Gorg 2h with 85 attack. One place where I already noted that levels seem to make a difference (albeit a negligible one) was the damage of a surge spell, with 91 and 99 magic, which gave a damage difference of 8.

I haven't looked too carefully, but it takes like an extra 2 seconds to put in your levels, and the benefit could be significant. As for the damage difference you noticed, that's because damage = level * prayer + weapon damage.

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Wed Nov 21, 2012 2:14 pm
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Joined: Thu Apr 14, 2011 7:24 am
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RSN: Balthamel
Post Re: EoC DG Data Collection.
For monster frequency does it have to be a 5:5 large or is any type ok?

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Wed Nov 21, 2012 6:15 pm
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Joined: Sat Feb 04, 2012 7:06 pm
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RSN: Caaizoj
Post Re: EoC DG Data Collection.
5:5 large only ofc.

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Wed Nov 21, 2012 7:02 pm
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Joined: Fri Dec 23, 2011 12:38 am
Posts: 81
RSN: Buffdude1100
Post Re: EoC DG Data Collection.
Image

Wouldn't give me any info when I hovered over it, dunno why. 99 all cb.

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Wed Nov 21, 2012 7:10 pm
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DGS Floorgazer
DGS Floorgazer

Joined: Thu Aug 11, 2011 4:19 pm
Posts: 758
RSN: Orchi
Post Re: EoC DG Data Collection.
Buffdude1100 wrote:
Image

Wouldn't give me any info when I hovered over it, dunno why. 99 all cb.

You need mouseover enabled I think.

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Wed Nov 21, 2012 8:37 pm
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Joined: Fri Dec 23, 2011 12:38 am
Posts: 81
RSN: Buffdude1100
Post Re: EoC DG Data Collection.
Ah, alright. I'll enable it and take another pic once I'm done with dinner.

Here we go:

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Wed Nov 21, 2012 9:42 pm
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