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-Administrators: Redbatt, Teren, Calisme, Invid, Khan, Em peror, El Bomb, Butterfree
-Retired Admins: Trollgazer, Grimy Bunyip, USA Hell Yes, Rocked, Jettrider, Cheeesy, Bladekill133, Witch King Obtaurian, Dark Lord of the Sith, Peeps, Pfohlol
The primary goal of DGS is to turn newbies into pros. As such, DGS covers a wide range of skill levels. Our newest members usually come from the public dungeoneering worlds and other clans, which means that in most cases their dungeoneering experience has been limited to 20-60 minute floors. In contrast, our highest ranks are competing to break records, getting the best possible exp/h in survivor floors, or just having fun honing their skills in regular speed floors.
Because of the nature of our goals as a clan, DGS members should expect heavy feedback and constructive criticism. This feedback is meant to help you improve - it is not meant to make you feel bad about making mistakes. Not even the highest ranks are exempt from criticism. In DGS, improvement must always come before ego, and everyone will be expected to begin teaching others before applying for higher ranks.
DGS utilizes two primary methods of teaching that are equally important:
Knowledge: discussion, guides, and research.
XP-waste is home to multiple dungeoneering guides - some of which are still works in progress - that contain extremely valuable information. These guides should be read and re-read until the information can be recalled and utilized without hesitation during floors.
Most DGSers spend time after floors discussing what went wrong and what could've been done better by the team. These discussions also take place on the forums in various threads, such as the Map Discussion thread. These discussions help players avoid mistakes and bad decisions that they've made or they've seen other players make.
DGS is somewhat well-known for our extensive research of dungeoneering. Figuring out the mechanics of puzzles and how to exploit them, proving the superiority of certain weapons or items over others, and even predicting how a map will pan out with a high degree of accuracy are just a few subjects that we've covered. The purpose of this research is to provide us with knowledge that decreases the influence of luck during floors.
Putting that knowledge to use: efficiency-based floors and speed floors.
An efficiency-based floor is a floor that balances speed and survival in order to achieve the highest possible exp/h for the team. All DGS floors should be considered efficiency-based unless stated otherwise. These floors test nearly all aspects of a player's knowledge, with a focus on pathing and efficient survival. Many higher ranks approach floors as if they were speed floors, which often lowers times drastically. No one is expected to suicide in an efficiency-based floor, however, so do not feel pressured to do so.
In speed floors, experience is disregarded in favor of attaining the fastest possible times. Speed floors are essential to improving APM, communication, decision making, and especially team coordination.
As you can see, DGS requires a degree of commitment to the clan that many people are not able or willing to put in. We do not cater to people looking for chaotics. We do not cater to people looking to stop at 99 for their max capes. We do not cater to people looking to stop at 120 for their completionist capes. We expect that every single member will go far beyond 120 and continue ascending the ranks, from recruit to floorgazer.
If you're not yet shivering in your grounding boots, then read on for our rules, bind guidelines, and descriptions of each rank. And for your viewing pleasure, here's a video of some DGS ranks doing a speed floor:
-How to join DGS:
It's recommended that you can do at least f30, as large floors below that are very rare.
You must have read the guidelines.
You must have submitted an application.
Once your application is accepted you may join the clan as a recruit (1-stripe rank) or a guest.
Do not ask for floors. Join advertised floors or host your own. You will be expected to host your own eventually.
Ranks go out of their way to help you. If you do not follow their instructions or our guidelines, you will be banned from the clan chat and be given no second chances. Consider this a very strict policy.
We will not tolerate malicious flaming, trolling, spamming, DDoSing, or cursing, including racial and homophobic slurs.
Players must have an accepted application to do floors with DGS. Inviting a friend into a DGS floor is NOT permitted unless the team is +1 and cannot get a fifth from the clan chat, and "non-DGS" floors cannot be hosted in the clan chat at all.
If you have a complaint about DGS or another player, contact an admin, reviewer, or moderator - do not post about it on the forums.
Leech floors are not permitted in DGS.
Players on the banlist are not permitted to do floors with DGS. If there's a banned player on the team, you will not be allowed to advertise for that floor(s) in the clan chat.
You are not allowed to kick players from teams or (rage)quit floors.
If a keyer asks you to remove your title (sir, lord, big cheese, etc) before a floor, do it.
Do not change your name to be similar to someone else's in the clan. For example, if your name is 0bat you are not allowed to change your name to Obataurian.
No Luring, Scamming, Ddosing of any kind, very strict rule
Leave administrative matters to admins and reviewers. This includes dealing with guests, rules, applications, etc.
Everyone must read the following guides thoroughly and multiple times each.
Administrator Moderator / Floorgazer Moderator / Keyer Moderator / Wing Floorgazer Keyer Wing Sergeant Corporal Recruit
-Administrators and Moderators: DGS administrators are "keys" in the clan chat; moderators have the citadel ranks, with the color of the rank denoting their skill rank in the clan (IE, a silver citadel rank is a moderator/keyer). They keep things running smoothly by keeping the clan chat free of spam, flaming, and trolling. Moderators are able to invite players into the clan. Administrators and moderators are wingmen, keyers, or floorgazers.
Recruits (1-stripe): -Must have read the guidelines. -Must meet the minimum level requirements. -Must have the correct binds. -Must have the correct ring tiers. -Must have a willingness to learn and take criticism. -Must have an accepted application to the clan.
Corporals (2-stripe): May be promoted by 2 wings in agreement or one keyer/floorgazer. -Everything within ranks below. -Must show initiative by hosting their own CC floors. -Takes initiative in the floor by communicating properly. (Calling out gates, remembering gates, asking about things unsure of) -Basic macro knowledge (Gt placement, pathing/pgt placement, mgting). -Knows who has what gated in the floor. -Basic micro knowledge (puzzles, dps rotation)
Sergeants (3-stripe):Vouches document and How vouches work In general a person should be vouched when you see that they have the potential to be a wingman. -Everything within ranks below. -Has good macro knowledge, (player distribution, gate placements/coverage, player awareness) but still makes the occasional mistake or two. -Can often correct their own mistakes (whether that be in the floor or afterwards). -Decent micro knowledge (surging, barging, yellow clicks, lossless map opening). -Good members of the DGS community, eager to improve and to help others improve. -Gives feedback to others and can take it themself. -Stand out from the other corporals.
-Wingmen / Wingwomen: The wing rank (bronze star) is the halfway mark between recruit and keyer. Wings are expected to display proficient, but not outstanding, knowledge and ability in all aspects of dungeoneering. The wing rank also denotes the beginning of responsibility in DGS, as wings are required to help tutor recruits. Only sergeants may apply for wing.
-Keyers: Keyers, on the other hand, must show outstanding knowledge and ability in every aspect of Dungeoneering. Keyers are expected to maintain excellent awareness of all macro aspects of Dungeoneering whilst still maintaining an advanced standard of micro-optimization. Keyers are directly involved in matters of clan progression and expansion such as rank promotions, metagame discussion, teaching, and research.
DGS members and applicants are required to have the following binds (always use the highest tier armour/weapon available to you):
Bind 1: Highest tier shortbow available. Bind 2: Highest tier ranged body available. Bind 3: Secondary weapon. Generally staff is preferred however if your melee stats are significantly higher than your magic the highest two-handed melee weapon available is best. Bind 4: Blood necklace > 2nd defensive bind. Bind 5: One-handed melee weapon + shield OR Gold precision bracelet OR Second defensive bind. Ammo: Highest tier arrows available. Potion: Strong artisan, gatherer, naturalist, or survival. The order for most commonly used potions is art>gath>nat>surv, but if you are high level in artisan skills and lower in others, one of the other potions may be better. Also, it’s useful to have a variety of potions across the whole team to cover more potion-requiring doors.
Obviously if you do not have 5 binds you omit the 5th. For players with imbalanced combat stats and/or lack of elite dg diaries done it is possible that melee or mage may be a better choice of primary weapon compared to range, if you are in this position explain your situation to an active admin or reviewer and they will help decide on the best bind setup for your stats.
Finally, DGS members and applicants are required to have their kinship rings setup as follows (those who choose magic as their secondary attack style upgrade the blitzer ring, while melee users upgrade the berserker ring):
For people WITH elite diaries done Your primary and quickswitch should be set to sniper and blitzer, and your secondary should be desperado to always have it since it’s the most important ring.
For people WITHOUT elite diaries done: Your primary ring should be desperado. Your quickswitch should be blitzer, and your secondary should be sniper. The reasoning behind this is secondary rings don't receive their full affect until elite diaries are complete.
Use the following for your two DPS rings, and after getting both to tier 10 then work on your third ring.
Frozen for beginners, barely underground. Furnished and Abandoned, farther beneath land. Occult for those doomed to enjoy. Warped for the true pro, all the way down. In the land of Daemonheim, where the caverns lie. One clan to rule them all, One clan to find them, One clan to bring them all, and in the dungeons bind them. In the land of Daemonheim, where the caverns lie.
Thu Apr 14, 2011 11:15 pm
Joined: Thu Apr 14, 2011 11:27 pm Posts: 30
Re: DGS Guidelines.
Go go Obt.
Thu Apr 14, 2011 11:53 pm
Joined: Wed Apr 13, 2011 12:03 pm Posts: 432 Highscores:2 RSN: Green Rect
Recently lost ANOTHER rapier because Jagex fucked graves up and nothing showed up So once again; back at dg. I'm gonna get 120 dg at this rate just by losing my chaotics. 2x rapier, 2x bow, 1x staff, 1x faseer kite, 2x ring of vigour 13 m dg xp lost so far 120 here i come.
Wat. What happened?
Fri Apr 15, 2011 11:32 am
Joined: Fri Apr 15, 2011 11:57 am Posts: 6
Re: DGS Guidelines.
Hey dgs, im trying to get 113dg in the next three weeks and I need all the help I can get, I will eventually come back from my vacation in september and finish up 120 then
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