Thu Apr 14, 2011 10:04 pm by Obtaurian
DGS Rules and Guidelines.

Banner courtesy of Trey.
-Website:
Official DGS clan page.
-Clan Chat:
DGS.
-Administrators:
Pfohlol, Invid, Redbatt, Teren.
-Semi-Retired Admins:
Peeps.
-Retired Admins:
Trollgazer, Grimy Bunyip, USA Hell Yes, Rocked, Jettrider, Cheeesy, Bladekill133, Sir Witch King Obtaurian, Dark Lord of the Sith.
-Mission Statement:
The primary goal of DGS is to turn newbies into pros. As such, DGS covers a wide range of skill levels. Our newest members usually come from the public dungeoneering worlds and other clans, which means that in most cases their dungeoneering experience has been limited to 20-60 minute floors. In contrast, our highest ranks are competing to break records, getting the best possible exp/h in survivor floors, or just having fun honing their skills in regular speed floors.
Because of the nature of our goals as a clan, DGS members should expect heavy feedback and constructive criticism. This feedback is meant to help you improve - it is not meant to make you feel bad about making mistakes. Not even the highest ranks are exempt from criticism. In DGS, improvement must always come before ego, and everyone will be expected to begin teaching others before applying for higher ranks.
DGS utilizes two primary methods of teaching that are equally important:
Knowledge: discussion, guides, and research.
Putting that knowledge to use: efficiency-based floors, speed floors, and pathing workshops.
As you can see, DGS requires a degree of commitment to the clan that many people are not able or willing to put in. We do not cater to people looking for chaotics. We do not cater to people looking to stop at 99 for their max capes. We do not cater to people looking to stop at 120 for their completionist capes. We expect that every single member will go far beyond 120 and continue ascending the ranks, from recruit to floorgazer.
If you're not yet shivering in your grounding boots, then read on for our rules, bind guidelines, and descriptions of each rank. And for your viewing pleasure, here's a video of some of the highest ranked members of DGS doing a speed floor:
Because of the nature of our goals as a clan, DGS members should expect heavy feedback and constructive criticism. This feedback is meant to help you improve - it is not meant to make you feel bad about making mistakes. Not even the highest ranks are exempt from criticism. In DGS, improvement must always come before ego, and everyone will be expected to begin teaching others before applying for higher ranks.
DGS utilizes two primary methods of teaching that are equally important:
Knowledge: discussion, guides, and research.
- XP-waste is home to multiple dungeoneering guides - some of which are still works in progress - that contain extremely valuable information. These guides should be read and re-read until the information can be recalled and utilized without hesitation during floors.
- Most DGSers spend time after floors discussing what went wrong and what could've been done better by the team. These discussions also take place on the forums in various threads, such as the Map Discussion thread. These discussions help players avoid mistakes and bad decisions that they've made or they've seen other players make.
- DGS is somewhat well-known for our extensive research of dungeoneering. Figuring out the mechanics of puzzles and how to exploit them, proving the superiority of certain weapons or items over others, and even predicting how a map will pan out with a high degree of accuracy are just a few subjects that we've covered. The purpose of this research is to provide us with knowledge that decreases the influence of luck during floors.
Putting that knowledge to use: efficiency-based floors, speed floors, and pathing workshops.
- An efficiency-based floor is a floor that balances speed and survival in order to achieve the highest possible exp/h for the team. All DGS floors should be considered efficiency-based unless stated otherwise. These floors test nearly all aspects of a player's knowledge, with a focus on pathing and efficient survival. Many higher ranks approach floors as if they were speed floors, which often lowers times drastically. No one is expected to suicide in an efficiency-based floor, however, so do not feel pressured to do so.
- In speed floors, experience is disregarded in favor of attaining the fastest possible times. Speed floors are essential to improving APM, communication, decision making, and especially team coordination.
- DGS originated the concept of the Pathing Workshop - a 3:3 teaching floor meant to introduce players to complicated pathing and gating situations. Players are encouraged to do these floors as often as possible with one wingman, keyer, or floorgazer overseeing.
As you can see, DGS requires a degree of commitment to the clan that many people are not able or willing to put in. We do not cater to people looking for chaotics. We do not cater to people looking to stop at 99 for their max capes. We do not cater to people looking to stop at 120 for their completionist capes. We expect that every single member will go far beyond 120 and continue ascending the ranks, from recruit to floorgazer.
If you're not yet shivering in your grounding boots, then read on for our rules, bind guidelines, and descriptions of each rank. And for your viewing pleasure, here's a video of some of the highest ranked members of DGS doing a speed floor:
-How to join DGS:
- It's recommended that you can do at least f30, as large floors below that are very rare.
- You must have read the guidelines.
- You must have submitted an application.
- Once your application is accepted you may join the clan as a recruit (1-stripe rank) or a guest.
- Do not ask for floors. Join advertised floors or host your own. You will be expected to host your own eventually.
-Rules:
- Ranks go out of their way to help you. If you do not follow their instructions or our guidelines, you will be banned from the clan chat and be given no second chances. Consider this a very strict policy.
- We will not tolerate malicious flaming, trolling, spamming, or cursing, including racial and homophobic slurs.
- Players must have an accepted application to do floors with DGS. Inviting a friend into a DGS floor is NOT permitted unless the team is +1 and cannot get a fifth from the clan chat, and "non-DGS" floors cannot be hosted in the clan chat at all.
- If you have a complaint about DGS or another player, contact an admin, reviewer, or moderator - do not post about it on the forums.
- Leech floors are not permitted in DGS.
- Players on the banlist are not permitted to do floors with DGS. If there's a banned player on the team, you will not be allowed to advertise for that floor(s) in the clan chat.
- You are not allowed to kick players from teams or (rage)quit floors.
- If a keyer asks you to remove your title (sir, lord, big cheese, etc) before a floor, do it.
- Do not change your name to be similar to someone else's in the clan. For example, if your name is 0bat you are not allowed to change your name to Obataurian.
- Leave administrative matters to admins and reviewers. This includes dealing with guests, rules, applications, etc.
-Guides:
Everyone must read the following guides thoroughly and multiple times each.
Official DGS Guides:
-- Map Reading & Pathing.
-- Puzzles.
-- Bosses.
-- Binds.
-- Acronyms.
-- Monster weaknesses.
-- Intro to Meta.
-- Abilities.
Official DGS Guides:
-- Map Reading & Pathing.
-- Puzzles.
-- Bosses.
-- Binds.
-- Acronyms.
-- Monster weaknesses.
-- Intro to Meta.
-- Abilities.
-Clan Chat Ranks:

Administrator
Moderator / Floorgazer
Moderator / Keyer
Moderator / Wingman
Floorgazer
Keyer
Wingman
Sergeant
Corporal
Recruit-Administrators and Moderators:
DGS administrators are "keys" in the clan chat; moderators have the citadel ranks, with the color of the rank denoting their skill rank in the clan (IE, a silver citadel rank is a moderator/keyer). They keep things running smoothly by keeping the clan chat free of spam, flaming, and trolling. Moderators are able to invite players into the clan. Administrators and moderators are wingmen, keyers, or floorgazers.
-Recruits:
Recruits (one-stripes) in the clan chat have met the basic objective requirements and have posted an application. All recruits should attempt to upgrade to corporal as soon as possible. All recruits are expected to have long-term dungeoneering goals; players attempting to join DGS for chaotics and frost dragons will be denied. All recruits will be expected to achieve the wingman rank, and eventually the keyer rank. All potential recruits must submit an application before using the clan chat. Most importantly, all recruits must have a willingness to learn and take criticism.
Click here to apply for the recruit rank.
-Corporals:
Corporals (two-stripes) in the clan chat are official members of DGS who meet certain criteria and standards. Promotion to corp shows a basic competency at dungeoneering; higher ranks should be able to rely on corporals not making major mistakes or wasting lots of time.
Click here to read about corporal rank requirements in more detail.
-Sergeants:
Sergeants are an intermediate skill level between corporal and wingman. Sergeants are people who are beginning to stand out among the recruits. Sergeants usually are wingman level in some areas, but lacking in others, or close to wing level overall. Sergeants additionally show that they are good members of the DGS community, eager to improve and the help others improve.
See the wingman section for details on the skill requirements, or click here to see the thread announcing this rank
-Wingmen / Wingwomen:
The wingman rank (bronze star) is the halfway mark between recruit and keyer. Wingmen are expected to display proficient, but not outstanding, knowledge and ability in all aspects of dungeoneering. The wingman rank also denotes the beginning of responsibility in DGS, as wingmen are required to help tutor recruits. Only sergeants may apply for wingman.
Click here to apply for the wingman rank.
-Keyers:
Keyers, on the other hand, must show outstanding knowledge and ability in every aspect of Dungeoneering. Keyers are expected to maintain excellent awareness of all macro aspects of Dungeoneering whilst still maintaining an advanced standard of micro-optimization. Keyers are directly involved in matters of clan progression and expansion such as rank promotions, metagame discussion, teaching, and research.
Click here to apply for the keyer rank.
-Floorgazers:
Floorgazers (gold stars) are the best of the best. They transcend human understanding and have been dungeoneering since the early 1800s.
Click here to test your might.
-Level, Bind, and Ring Requirements:
DGS members and applicants are required to have the following minimum skill levels (using prayers if 70+ prayer; curses if 95+ prayer):
Attack: 80
Strength: 80
Defense: 45
Magic: 64
Ranged or Magic: 80
Prayer: 70
DGS members and applicants are required to have the following binds (always use the highest tier armour/weapon available to you):
Bind 1: Two-handed melee weapon. 2h>maul>spear.
Bind 2: Defensive bind. There are two acceptable defensive binds; platebody and the shadow silk hood.
Bind 3: Secondary weapon. 3 options are acceptable; shortbow, staff, or knives. (Knives require 2 bind slots, only bind them if you have 5 binds, or 4 binds but no bn)
Bind 4: Blood necklace > 2nd defensive bind or offhand knife.
Bind 5: 2nd defensive bind or offhand knife.
Ammo: Arrows if using a bow for bind 3. Laws if using a staff or knives.
Obviously if you do not have 5 binds you omit the 5th. For players with extremely imbalanced combat stats it is possible that range or mage may be a better choice of primary weapon compared to melee, if you are in this position explain your situation to an active admin or reviewer and they will help decide on the best bind setup for your stats. Consult the Binds Guide for more detailed information on acceptable binds.
Finally, DGS members and applicants are required to upgrade their kinship rings as follows (those who choose range as their secondary attack style upgrade the desperado ring, while magic users upgrade the blazer ring):
Berserker ring:
66: Tier 6
70: Tier 7
79: Tier 8
89: Tier 9
102: Tier 10
Desperado or Blazer ring:
66: Tier 6
73: Tier 7
83: Tier 8
93: Tier 9
106: Tier 10
Attack: 80
Strength: 80
Defense: 45
Magic: 64
Ranged or Magic: 80
Prayer: 70
DGS members and applicants are required to have the following binds (always use the highest tier armour/weapon available to you):
Bind 1: Two-handed melee weapon. 2h>maul>spear.
Bind 2: Defensive bind. There are two acceptable defensive binds; platebody and the shadow silk hood.
Bind 3: Secondary weapon. 3 options are acceptable; shortbow, staff, or knives. (Knives require 2 bind slots, only bind them if you have 5 binds, or 4 binds but no bn)
Bind 4: Blood necklace > 2nd defensive bind or offhand knife.
Bind 5: 2nd defensive bind or offhand knife.
Ammo: Arrows if using a bow for bind 3. Laws if using a staff or knives.
Obviously if you do not have 5 binds you omit the 5th. For players with extremely imbalanced combat stats it is possible that range or mage may be a better choice of primary weapon compared to melee, if you are in this position explain your situation to an active admin or reviewer and they will help decide on the best bind setup for your stats. Consult the Binds Guide for more detailed information on acceptable binds.
Finally, DGS members and applicants are required to upgrade their kinship rings as follows (those who choose range as their secondary attack style upgrade the desperado ring, while magic users upgrade the blazer ring):
Berserker ring:
66: Tier 6
70: Tier 7
79: Tier 8
89: Tier 9
102: Tier 10
Desperado or Blazer ring:
66: Tier 6
73: Tier 7
83: Tier 8
93: Tier 9
106: Tier 10













